So I am Finally going to start raiding in Cata after months of not being able to(guild raid, and they have done it lots of times so learning the mechanics and such should be fine), so in preparation I want know the best rotation to use, this is the one I've been using in dungeons (specifically the bosses) so far and would like peoples opinions on it:
-Pop berserk the second I hit the boss
-Hit Mangle/Rake/Shred (in that order) and hit shred a couple more time if I need the combo points
-Savage roar and quickly spam shred so I can get rip before berserk wears off
-After berserk wears off I hit Tigers Fury and spam shred for the rest of the fight, followed by rake and Mangle for the debuffs and I always hit TF the second it's available.
-When the boss is below %10 I usually use Ferocious Bite to help finish it off
-Depending on the fight, I sometimes use Skull Bash.
-I don't normally pop Berserk a second time because fights are usually over by the time it is ready.
So how is this? Any improvements I should make?
http://us.battle.net/wow/en/forum/topic/2089200852#7
Starfall
Saturday, April 21, 2012
Suggestions forum?
Where is it? Devs don't read Druid forum, can't find suggestions :P
IS there a suggestions forum anymore?
Your best bet is the PTR forum idf it is related to the recent PTR changes. If not then I guess maybe general discussion.
Devs do read the class forums.
If you have suggestions about druids, they go here.
Nope. They go in the general forums IF they are good and well-thought out ideas that would keep class balance (ie no super powered abilities)
Wrong?
Every single blue post on the matter says that suggestion posts go in the most appropriate forum, or General if there's no specific one. Dungeon and Raid suggestions go in the Dungeon and Raids forum. Class suggestions in the class forum. PvP suggestions in the Battlegrounds or Arena forums.
So if you have an idea for how to improve the Druid class, yes, it goes here.
IS there a suggestions forum anymore?
Your best bet is the PTR forum idf it is related to the recent PTR changes. If not then I guess maybe general discussion.
Devs do read the class forums.
If you have suggestions about druids, they go here.
Devs do read the class forums.
If you have suggestions about druids, they go here.
Nope. They go in the general forums IF they are good and well-thought out ideas that would keep class balance (ie no super powered abilities)
Devs do read the class forums.
If you have suggestions about druids, they go here.
Nope. They go in the general forums IF they are good and well-thought out ideas that would keep class balance (ie no super powered abilities)
Wrong?
Every single blue post on the matter says that suggestion posts go in the most appropriate forum, or General if there's no specific one. Dungeon and Raid suggestions go in the Dungeon and Raids forum. Class suggestions in the class forum. PvP suggestions in the Battlegrounds or Arena forums.
So if you have an idea for how to improve the Druid class, yes, it goes here.
Rip is Broken for cat druids
On some fights, rip works as intended. Other fights, rip is barely doing any damage at all (5%).I know my char, been my main for years, one of the hot fixes has broken rip. Other cat druids i talk to all say the same.We are barely competitve with rip working, without it, honestly i dont want to play this toon, the dps is horrid. Please look into this bug and post progress. Thank you
It's a Bug, it is known, it is getting fixed.
Edit: Devs Don't Read The Class Specific Forums.
Ahhh, ok ty so much, im happy to hear its a known issue, however i cant find it anywhere
http://us.battle.net/wow/en/forum/topic/2489001983
http://us.battle.net/wow/en/forum/topic/2456449915?page=1#13
my rip is doing like 10% of the dmg it normally does
rly annoying
Posted on the rip bug thread. Posting here for posterity.
http://us.battle.net/wow/en/forum/topic/2456449915?page=1#20
It's a Bug, it is known, it is getting fixed.
Edit: Devs Don't Read The Class Specific Forums.
Ahhh, ok ty so much, im happy to hear its a known issue, however i cant find it anywhere
http://us.battle.net/wow/en/forum/topic/2489001983
http://us.battle.net/wow/en/forum/topic/2456449915?page=1#13
my rip is doing like 10% of the dmg it normally does
rly annoying
Posted on the rip bug thread. Posting here for posterity.
So I had DI for the first time tonight ever since two spriests were not in raid.
My rips were averaging for 2.1k and critting for over 4k.
Got rid of it and it seemed to be back to normal. WoL is offline right now but I'll come back when it's back to show you this amazing information.
http://us.battle.net/wow/en/forum/topic/2456449915?page=1#20
How are you healing in raids
I'm starting raiding tomorrow with a group who has been clearing normals + heroics for a bit so they don't care that I'm terrible, but I don't understand how you heal stuff
So the boss is chain nuking your raid for 50k every 5s or so, and all you have is a nerfed Rejuv where if you keep on everyone (I do 10s) you have one spare gcd every cycle, presumably for growth (which only hits 6 of the 10) ... meanwhile that entire Rejuv is only healing about 25-35k based on crits and the growth is another 10-12k
You can't lifebloom, you can't use a casted heal, you have no other ae heals, and the only thing log form will give you is 2 extra growth targets
What am I missing
You're looking at Chimaeron's Feud phase, I guess.
You're worrying too much. You have 2 other healers helping you, and between the 3 of you, keeping 10 people alive isn't that hard, especially if you rotate cooldowns (ToL and Tranquility).
The important thing is you have 15 seconds to get people high before the first slime, then 5 seconds before the second slime, and 5 more seconds before the third slime, then 5 seconds to get everyone to 10k.
Generally, your best bet (when not using Tranquility) is to Wild Growth and chase the buff with Rejuvenations. Don't forget Efflorescence if you have that.
It gets even more challenging in heroic. Not only do you have to help top the MT up in the first few seconds of Feud, but there will only be 2 healers healing the raid through the Caustic Slimes.
Feud is best handled with Efflo, WG, and splitting up the raid among the other healers. We set up a Tranq/Hymn rotation and that helped a lot. Also, Glyph of Regrowth is totally OP for that fight. Use it.
I just got put on tank healing for it. :( They felt that I couldn't keep up because Nourish was too slow, and Rejuv wasn't immediate.
yeah, just wildgrowth and hit the people that have WG with rejuv, if your having trouble keeping people up with that your other healers are slacking
If this is chimaeron you're talking about, glyph of regrowth helps tremendously, because not only does it provide a constant heal, it almost guarantees mastery on your group.
Since you said you're just starting, i'm going to assume you have entry-level raid gear
Any other fight, you use WG alot (most fights on cool-down) and then nourish them back up. Make sure your raid frames show who has your HoTs active. When you're just starting out raiding, you have to be very careful with your rejuv usage because your mana pool just won't support sustained use of it.
Use your innervate when you've used up ~20% of your mana, so you get the full benefit and you'll have it up later on in the fight.
Tree of Life, while also providing a boost to your healing, is a great mana conservation CD as well. Lifebloom is a cheap spell that will provide a decent amount of output when stacked and allowed to bloom on multiple targets, which also procs constant CC that allows instant regrowths
Use swiftmend + efflo strategically (stacked groups) and when someone isn't in immediate danger of dying, slowly bring them up with nourish.
Closing note: No one person can do everything, trust your other healers to help.
or reroll holy priest. trollface.jpg
So the boss is chain nuking your raid for 50k every 5s or so, and all you have is a nerfed Rejuv where if you keep on everyone (I do 10s) you have one spare gcd every cycle, presumably for growth (which only hits 6 of the 10) ... meanwhile that entire Rejuv is only healing about 25-35k based on crits and the growth is another 10-12k
You can't lifebloom, you can't use a casted heal, you have no other ae heals, and the only thing log form will give you is 2 extra growth targets
What am I missing
You're looking at Chimaeron's Feud phase, I guess.
You're worrying too much. You have 2 other healers helping you, and between the 3 of you, keeping 10 people alive isn't that hard, especially if you rotate cooldowns (ToL and Tranquility).
The important thing is you have 15 seconds to get people high before the first slime, then 5 seconds before the second slime, and 5 more seconds before the third slime, then 5 seconds to get everyone to 10k.
Generally, your best bet (when not using Tranquility) is to Wild Growth and chase the buff with Rejuvenations. Don't forget Efflorescence if you have that.
It gets even more challenging in heroic. Not only do you have to help top the MT up in the first few seconds of Feud, but there will only be 2 healers healing the raid through the Caustic Slimes.
Feud is best handled with Efflo, WG, and splitting up the raid among the other healers. We set up a Tranq/Hymn rotation and that helped a lot. Also, Glyph of Regrowth is totally OP for that fight. Use it.
I just got put on tank healing for it. :( They felt that I couldn't keep up because Nourish was too slow, and Rejuv wasn't immediate.
yeah, just wildgrowth and hit the people that have WG with rejuv, if your having trouble keeping people up with that your other healers are slacking
If this is chimaeron you're talking about, glyph of regrowth helps tremendously, because not only does it provide a constant heal, it almost guarantees mastery on your group.
Since you said you're just starting, i'm going to assume you have entry-level raid gear
Any other fight, you use WG alot (most fights on cool-down) and then nourish them back up. Make sure your raid frames show who has your HoTs active. When you're just starting out raiding, you have to be very careful with your rejuv usage because your mana pool just won't support sustained use of it.
Use your innervate when you've used up ~20% of your mana, so you get the full benefit and you'll have it up later on in the fight.
Tree of Life, while also providing a boost to your healing, is a great mana conservation CD as well. Lifebloom is a cheap spell that will provide a decent amount of output when stacked and allowed to bloom on multiple targets, which also procs constant CC that allows instant regrowths
Use swiftmend + efflo strategically (stacked groups) and when someone isn't in immediate danger of dying, slowly bring them up with nourish.
Closing note: No one person can do everything, trust your other healers to help.
or reroll holy priest. trollface.jpg
Weapon Damage Does matter??
Fury Swipes says it deals 310% "weapon damage" is this actually based of the weapon or the druids damage?
All the other abilites (mangle, shred, etc.) just say XX% "damage" which is why i'm a little confused.
Can anyone clear this up?
Edit to clarify: Weapon DPS is still what you're looking for, as far as I know.
"Weapon DPS - Directly scales white damage, Fury Swipes, Swipe, Ravage, Mangle and Shred. Weapon damage is normalized to 1.0 second atttack speed, so weapon speed and damage range are irrelevant - only Weapon DPS matters." Straight from the sticky.
http://us.battle.net/wow/en/forum/topic/2089200852#2">http://us.battle.net/wow/en/forum/topic/2089200852#2">http://us.battle.net/wow/en/forum/topic/2089200852#2
The way weapons scale in forms is as follows. It takes the dps of your weapon (the actual value, lets say 100 for ease) and multiplies it by the base speed of the form you are in. Cat druids have a 1 second swing, so the weapon damage portion will be 100 on each swing. For bear, they get a 2.5 second timer and the weapon equates to about 250 damage on each swing. So in general, higher dps weapons will increase the damage of all your non bleeds (which scale with ap).
The actual "dps" of your weapon will make the largest difference in your damage over any other gear upgrade. It is yummy!
yes, size does matter. if she says differently, she's just trying to be nice to you.
oh wait.
All the other abilites (mangle, shred, etc.) just say XX% "damage" which is why i'm a little confused.
Can anyone clear this up?
Fury Swipes says it deals 310% "weapon damage" is this actually based of the weapon or the druids damage?Your weapon's damage is normalized to a certain speed. It uses the weapon's normalized damage.
All the other abilites (mangle, shred, etc.) just say XX% "damage" which is why i'm a little confused.
Can anyone clear this up?
Edit to clarify: Weapon DPS is still what you're looking for, as far as I know.
"Weapon DPS - Directly scales white damage, Fury Swipes, Swipe, Ravage, Mangle and Shred. Weapon damage is normalized to 1.0 second atttack speed, so weapon speed and damage range are irrelevant - only Weapon DPS matters." Straight from the sticky.
http://us.battle.net/wow/en/forum/topic/2089200852#2">http://us.battle.net/wow/en/forum/topic/2089200852#2">http://us.battle.net/wow/en/forum/topic/2089200852#2
The way weapons scale in forms is as follows. It takes the dps of your weapon (the actual value, lets say 100 for ease) and multiplies it by the base speed of the form you are in. Cat druids have a 1 second swing, so the weapon damage portion will be 100 on each swing. For bear, they get a 2.5 second timer and the weapon equates to about 250 damage on each swing. So in general, higher dps weapons will increase the damage of all your non bleeds (which scale with ap).
The actual "dps" of your weapon will make the largest difference in your damage over any other gear upgrade. It is yummy!
yes, size does matter. if she says differently, she's just trying to be nice to you.
oh wait.
How do you play LSD?
Hello, are there any good guides on how to play this comp?
A couple of friends and I gave it a shot but we kept losing. We tried DoT'ing up people and focusing the healer but it didn't work out for us.
Should we be focusing the damage dealers and CC'ing the healer instead? Any tips you guys can give would help us out tremendously, ty in advance.
Bump, I really need help please.
put full dots on whats easiest to kill. cc healer, should have 2 targets cc'd at all times. root/solar beam mostly on healers. play defensive in the 1st few minutes till u guys got full dots rolling then its pretty much an auto win.
There is no reason your comp should ever try and kill a healer. Now if the opportunity presents itself sure, but you tend to over extend too much to do it.
Basically you want to spread your dots around on the dps, when i played the comp we also dot'd pets (after dps are dot'd) your cyclone and roots should be used to peel off your teammates when needed, and your lock and shaman do what they can to peel for you. Dont be afraid to reset and use LOS often. More often then not the druid will be focused in this comp so plan accordingly. Setting up good cc chains on the healer will net kills in most situations (or big CDS on the dps part) when you can cyclone->fear->root->solar beam->hex. If used correctly thats a solid 32 second cc chain. There are variables and you will have to improvise IE getting locked out or cc'd yourself. If you are close to a kill dont be afraid to use solar beam as an interupt it does lockout schools.
There are more aggressive LSD2 comps that dot everything, it is a viable strat basically same idea but you can easily over extend doing it. The damage you do on 2 targets is enough to oom any healer especially if you line up your cc right forcing them to use big heals, and doing this you can still play defensive when needed.
apply face to keyboard, move face left to right, move face right to left, repeat as needed.
Survive the initial rush down...if you can make it through the offensive CD's you are golden. DOT everything up..pets included..pop starfall on CD, (try to get decent position so it isnt interrupted too easily). Any arena with a Z axis, typhoon opponents off bridge/platform.
Be prepared to do a little off-healing as well.
Really your lock should be controlling the playing field with constant fears. Instant AOE fear, death coil and casted fear is mighty powerful. Fear something twice and than cycle to different player while DR resets. If you can coordinate fearing a dps and cycloning the healer at the same time...bonus points.
I think you accidentally a word.
A couple of friends and I gave it a shot but we kept losing. We tried DoT'ing up people and focusing the healer but it didn't work out for us.
Should we be focusing the damage dealers and CC'ing the healer instead? Any tips you guys can give would help us out tremendously, ty in advance.
Bump, I really need help please.
put full dots on whats easiest to kill. cc healer, should have 2 targets cc'd at all times. root/solar beam mostly on healers. play defensive in the 1st few minutes till u guys got full dots rolling then its pretty much an auto win.
There is no reason your comp should ever try and kill a healer. Now if the opportunity presents itself sure, but you tend to over extend too much to do it.
Basically you want to spread your dots around on the dps, when i played the comp we also dot'd pets (after dps are dot'd) your cyclone and roots should be used to peel off your teammates when needed, and your lock and shaman do what they can to peel for you. Dont be afraid to reset and use LOS often. More often then not the druid will be focused in this comp so plan accordingly. Setting up good cc chains on the healer will net kills in most situations (or big CDS on the dps part) when you can cyclone->fear->root->solar beam->hex. If used correctly thats a solid 32 second cc chain. There are variables and you will have to improvise IE getting locked out or cc'd yourself. If you are close to a kill dont be afraid to use solar beam as an interupt it does lockout schools.
There are more aggressive LSD2 comps that dot everything, it is a viable strat basically same idea but you can easily over extend doing it. The damage you do on 2 targets is enough to oom any healer especially if you line up your cc right forcing them to use big heals, and doing this you can still play defensive when needed.
apply face to keyboard, move face left to right, move face right to left, repeat as needed.
Survive the initial rush down...if you can make it through the offensive CD's you are golden. DOT everything up..pets included..pop starfall on CD, (try to get decent position so it isnt interrupted too easily). Any arena with a Z axis, typhoon opponents off bridge/platform.
Be prepared to do a little off-healing as well.
Really your lock should be controlling the playing field with constant fears. Instant AOE fear, death coil and casted fear is mighty powerful. Fear something twice and than cycle to different player while DR resets. If you can coordinate fearing a dps and cycloning the healer at the same time...bonus points.
I think you accidentally a word.
Can someone give a good reason for..
Deleted by Baskoh
Spamming the forums with the same post again is a !@!* move.
Didnt realise the other was actually created, had some funny business on my end. No harm meant good sir.
Spamming the forums with the same post again is a !@!* move.
Didnt realise the other was actually created, had some funny business on my end. No harm meant good sir.
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